Government report calls for regulation of skins gambling to protect young players

The Department for Culture, Media and Sport (DCMS) has published a comprehensive report highlighting growing concerns over skins gambling—an increasingly popular form of betting on virtual items within online video games.

The report calls for urgent regulatory action to address the risks posed to vulnerable groups, particularly children and young people.

Skins gambling involves players acquiring and wagering virtual items—known as “skins”—which can modify the appearance of characters or weapons in games. These items often carry real-world monetary value and can be traded or used in betting systems, blurring the lines between gaming and gambling.

Over the past decade, skins gambling has evolved into a lucrative and largely unregulated market. Its accessibility and integration into popular games have raised alarms among policymakers, educators, and mental health professionals.

Key Findings from the DCMS Report

The DCMS commissioned study explores how skins gambling compares to traditional gambling models, identifying several concerning design features:

Many skins gambling platforms allow users to adjust risk levels or make in-game decisions, despite outcomes being predetermined—mimicking mechanisms known to encourage compulsive gambling.

Player-versus-player formats heighten competitive pressure and may increase risk-taking behaviours, particularly among adolescents.

The report notes the presence of features commonly associated with addictive gambling, such as variable rewards and near-miss outcomes.

Policy Recommendations

To mitigate the risks, the report outlines a series of policy and industry recommendations:

– Public Awareness Campaign: Launch a national initiative to educate parents, educators, and young people about the dangers of skins gambling.
– Licensing Requirements: Mandate that all skins gambling operators obtain licences from the Gambling Commission.
– Developer Accountability:
– Implement age-based safeguards in skin trading systems.
– Collaborate with regulators and researchers to establish best practices for digital item design.
– Avoid creating skins that facilitate or encourage illegal gambling activities.

Call for Government Oversight

The report concludes with a strong recommendation for the UK government to formally recognise skins gambling as a form of gambling. This would place it under regulatory oversight and compel game developers to take greater responsibility for protecting young users from exposure to gambling mechanics.

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