Government report calls for regulation of skins gambling to protect young players
The Department for Culture, Media and Sport (DCMS) has published a comprehensive report highlighting growing concerns over skins gambling—an increasingly popular form of betting on virtual items within online video games.
The report calls for urgent regulatory action to address the risks posed to vulnerable groups, particularly children and young people.
Skins gambling involves players acquiring and wagering virtual items—known as “skins”—which can modify the appearance of characters or weapons in games. These items often carry real-world monetary value and can be traded or used in betting systems, blurring the lines between gaming and gambling.
Over the past decade, skins gambling has evolved into a lucrative and largely unregulated market. Its accessibility and integration into popular games have raised alarms among policymakers, educators, and mental health professionals.
Key Findings from the DCMS Report
The DCMS commissioned study explores how skins gambling compares to traditional gambling models, identifying several concerning design features:
Many skins gambling platforms allow users to adjust risk levels or make in-game decisions, despite outcomes being predetermined—mimicking mechanisms known to encourage compulsive gambling.
Player-versus-player formats heighten competitive pressure and may increase risk-taking behaviours, particularly among adolescents.
The report notes the presence of features commonly associated with addictive gambling, such as variable rewards and near-miss outcomes.
Policy Recommendations
To mitigate the risks, the report outlines a series of policy and industry recommendations:
– Public Awareness Campaign: Launch a national initiative to educate parents, educators, and young people about the dangers of skins gambling.
– Licensing Requirements: Mandate that all skins gambling operators obtain licences from the Gambling Commission.
– Developer Accountability:
– Implement age-based safeguards in skin trading systems.
– Collaborate with regulators and researchers to establish best practices for digital item design.
– Avoid creating skins that facilitate or encourage illegal gambling activities.
Call for Government Oversight
The report concludes with a strong recommendation for the UK government to formally recognise skins gambling as a form of gambling. This would place it under regulatory oversight and compel game developers to take greater responsibility for protecting young users from exposure to gambling mechanics.
Unlock Membership Benefits
Exclusive discounts, resources and insights for licensing professionals.
- Published:
- Categories: Gambling, National News
Share This
More News
Digital proof of age for alcohol sales: how the draft licensing order will work in practice
OfDIA and DCMS have published guidance on how digital proofs...
Read MoreGambling Commission newsletter: illegal gambling action, sponsorship consultation and safeguarding research
The Gambling Commission's 17 August newsletter covers support for a...
Read More2026 taxi and PHV statistics: what licensing officers need to know on accessibility and safeguarding
DfT's 2026 statistics cover taxi and PHV accessibility and safeguarding,...
Read MoreLINK issue 30: public protection, professional growth
The Institute of Licensing has published LINK issue 30, the...
Read More